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#Eve online jump clones Patch
The patch notes are available and the updates have been deployed. Reduced the frequency of wandering connections between high-class wormholes by 50%.Īnd so it goes.Extra Large wormholes maximum jump mass increased from 1.35b/1.8b to 2b.Large wormholes maximum jump mass increased from 300m to 375m.Medium wormholes maximum jump mass increased from 20m to 62m.I hope their quality of life is generally improved and not torn apart by unintended consequences or collateral damage.

But they seem meaningful for the residents. There have also been some updates to wormholes, which I honestly do not understand. Right now Heavy Assault Cruisers still rule the roost, even after their recent nerf, due to their speed and sig radius, which makes them unlikely to suffer from bombers. This could make battleships move viable in combat as, if used at the right time, could reduce the effects of stealth bomber attacks. This device operates in both passive and active modes, providing a small benefit through passive emissions reduction and a dramatically enhanced benefit in active masking mode. Signature radius suppression has the advantage of increasing the time to lock of enemy targeting sensors, while also reducing incoming damage from almost all weapon systems by confounding enemy firing solutions and proximity detonators. This device uses a variety of emissions suppression and masking methods to reduce the overall signature radius of a ship observable by enemy sensors and represented in targeting computer algorithms. The in-game description for the module now reads: Increases duration time of Signature Radius Suppressor active mode by 5% per level.Target Breaker Amplification skill name changed to Signature Masking.

